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[haiku-3rdparty-dev] Re: lib version specification?

Hi Niels, Many thanks for your extensive response (which I won't quote, because interspersing my queries would be difficult). I'm afraid I'm still in a questioning mode, though! (:-)) I had two...

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[haiku-3rdparty-dev] Re: lib version specification?

Hi! Sorry, had 90% of this reply lying around, I might as well send it. Don't take my word for all of it, I am also not too experienced with the practical implications of package management. On Wed,...

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[haiku-3rdparty-dev] Re: lib version specification?

On Wed, Aug 5, 2020 at 11:02 PM Pete Goodeve wrote: Which puzzles me rather, because 8.0 is greater than 6.0!  Is it because the test is really for 6.0...6.999 ? The version components are actually...

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[haiku-3rdparty-dev] Re: lib version specification?

On Fri, Sep 18, 2020 at 06:43:05PM +0100, Niels Sascha Reedijk wrote: Sorry, had 90% of this reply lying around, I might as well send it. Don't take my word for all of it, I am also not too experienced...

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[haiku-3rdparty-dev] Re: lib version specification?

On Fri, Sep 18, 2020 at 02:28:30PM -0400, Alexander G. M. Smith wrote: The version components are actually strings (stored as strings in the .hpkg, except the revision number after the dash is a...

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[haiku-3rdparty-dev] Re: lib version specification?

On Fri, Sep 18, 2020 at 05:26:39PM -0700, Pete Goodeve wrote: I looked at the HTML, and where there should be an anchor with 'name= version-strings ' on the section title, there's 'href=...

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[haiku-3rdparty-dev] Help needed: Haiku equivalent for Linux' dl_iterate_phdr

Hi! I am currently trying to make backtraces in Rust work, a long desired wish. Previously Rust tried to use dladdr to find symbol names, but this failed because Haiku's dladdr only looks at dynamic...

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[haiku-3rdparty-dev] Re: Help needed: Haiku equivalent for Linux'...

On Sun, 22 Nov 2020 at 09:42, Niels Sascha Reedijk niels.reedijk@xxxxxxxxx wrote: all the loaded images, and gives you all the elf program headers as they are loaded. I am looking for an equivalent for...

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[haiku-3rdparty-dev] Sending data over an open socket connection

Hello all, I am sending an HTTP request over a socket using BNetEndPoint. This is working fine and I am getting a response back. This is an unauthorized response, so I need to send back another...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

On Sat, Dec 11, 2021 at 11:24 AM Mark Hellegers mark@xxxxxxxxxxxx wrote: I am sending an HTTP request over a socket using BNetEndPoint. This is working fine and I am getting a response back. This is an...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

wrote: I am sending an HTTP request over a socket using BNetEndPoint. This is working fine and I am getting a response back. This is an unauthorized response, so I need to send back another response...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

Since this is HTTP, it might depend on the version and headers you're using. Older ones do not allow multiple requests on the same connection if memory serves, which would lead to the server behaviour...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

using. Older ones do not allow multiple requests on the same connection if memory serves, which would lead to the server behaviour you're seeing. Hello Rene, I am sending this with HTTP 1.1 and the...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

On Sun, 12 Dec 2021 at 14:18, Mark Hellegers mark@xxxxxxxxxxxx wrote: I am sending this with HTTP 1.1 and the keepalive setting. I am also getting back a HTTP 1.1 response with the keepalive header....

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

On Sun, Dec 12, 2021 at 9:25 AM Mark Hellegers mark@xxxxxxxxxxxx wrote: rejected it (the TCP RST that Wireshark sees). Is there any way for my code to see that this happened? Reading from the socket...

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[haiku-3rdparty-dev] BMenuItem function key shortcut?

So I've been trying to figure out how to set a function key (F1 say) as the short cut for a BMenuItem. Because there aren't values I can pass to BMenuItem::SetShortcut right? B_FUNCTION_KEY doesn't say...

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[haiku-3rdparty-dev] Re: BMenuItem function key shortcut?

On Sat, Dec 18, 2021 at 6:39 PM Matthew Allen fret@xxxxxxxxxxxx wrote: So I've been trying to figure out how to set a function key (F1 say) as the short cut for a BMenuItem. Because there aren't values...

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[haiku-3rdparty-dev] PostMessage without locking..?

Hi all, Is there a way to send a message to a BView or BWindow without having to lock it first? Some code I've ported from other systems expects to be able to post a message from a worker thread at any...

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[haiku-3rdparty-dev] Re: PostMessage without locking..?

On 2021-12-28 20:13, Matthew Allen wrote: Is there a way to send a message to a BView or BWindow without having to lock it first? Would using a BInvoker work?  The trick is to get the message sent in...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

wrote: rejected it (the TCP RST that Wireshark sees). Is there any way for my code to see that this happened? Reading from the socket after the TCP RST does not indicate a problem it seems. I just...

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[haiku-3rdparty-dev] Re: Sending data over an open socket connection

On 2022-02-06 17:01, Mark Hellegers wrote: On Haiku, I do not get any error. Not in the second send nor the second receive. Using my home web server, set for a keepalive timeout of 6 seconds...

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[haiku-3rdparty-dev] Clipdinger showing some launch_daemon(?) weirdness

Hi everyone! I'm seeing something strange with my latest Clipdinger changes. I hope I can describe it consise enough... I added a Deskbar tray replicant to Clipdinger that allows to open/launch...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi! On Sat, 17 Sep 2022 17:23:13 +0200 I wrote: If I don't use the user_launch script, it all works nicely. If I do, however, Deskbar hangs when selecting Open Clipdinger or About Clipdinger from the...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

I had a script which i used to connect to the wifi with, it stopped working around the time we switched to gcc-11, i used it when the userbootscript stopped working prior to that, so i don't think...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi Khaled khaled! On Sun, 18 Sep 2022 01:36:16 +0100 Khaled khaled wrote: working around the time we switched to gcc-11, i used it when the userbootscript stopped working prior to that, The...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

I notice your job has no dependencies. I'm not familiar enough with launch daemon to know if any are implicitly injected for user jobs, but if not, this would result in getting started in parallel with...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi Rene Gollent! On Sun, 18 Sep 2022 13:20:58 -0400 Rene Gollent wrote: daemon to know if any are implicitly injected for user jobs, but if not, this would result in getting started in parallel with...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

On Sun, Sept 18, 2022, 14:00 Humdinger dmarc-noreply@xxxxxxxxxxxxx wrote: On Sun, 18 Sep 2022 13:20:58 -0400 Rene Gollent wrote: this would result in getting started in parallel with things like...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Am 18.09.2022 um 20:00 schrieb Humdinger (humdingerb): On Sun, 18 Sep 2022 13:20:58 -0400 Rene Gollent wrote: I notice your job has no dependencies. I'm not familiar enough with launch daemon to know...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi Axel Dörfler! On Mon, 19 Sep 2022 07:50:22 +0200 Axel Dörfler wrote: is a user session. So that shouldn't be the problem here. Right. To be totally sure, I also tried adding a target desktop to my...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi Humdinger, Am 19.09.2022 um 10:55 schrieb Humdinger (humdingerb): After I quit/restart Clipdinger, I only see the Error-1 alert, not the Error-2. It hangs when creating the BMessenger. I attached...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi Axel Dörfler! On Mon, 19 Sep 2022 11:35:11 +0200 Axel Dörfler wrote: a stack trace of the call to the BMessenger constructor. Most likely candidate is the BLaunchRoster::GetData() call. Done: ...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

Hi Humdinger, Am 19.09.2022 um 14:09 schrieb Humdinger (humdingerb): [...] things go awry... Are you saying launch_daemon keeps the app sig for ransom? :) Please transfer 3.85 bitcoin into my wallet...

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[haiku-3rdparty-dev] Re: Clipdinger showing some launch_daemon(?) weirdness

On Mon, 19 Sept 2022, 14:50 Axel Dörfler, axeld@xxxxxxxxxxxxxxxx wrote: Please transfer 3.85 bitcoin into my wallet to free it again. Or get a 15% discount for the next 10 app starts :-) Too steep for...

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[haiku-3rdparty-dev] Haiku in Hacktoberfest 2022

Hey all! It's that time of year again. Hacktoberfest 2022 is now open for registration. We have tagged many open issues on HaikuPorts and HaikuArchives with the Hacktoberfest tag. Completing 4 of these...

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[haiku-3rdparty-dev] Dispatch messages

Hi all, I’m the developer of a multiplatform system/GUI toolkit. I’ve ported my engine to haiku years ago, but now I’m facing a problem that maybe some of you can help me figure out how to solve it....

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi Carlo. I understand your issue, and wont bother discussing the merrits of blocking. The easy way is to use the B_MODAL_WINDOW creation flag. See BAlert source as an example. A harder way is to...

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[haiku-3rdparty-dev] Re: Dispatch messages

Am 13.11.2022 um 22:56 schrieb Zenja Solaja: I understand your issue, and wont bother discussing the merrits of blocking. The easy way is to use the B_MODAL_WINDOW creation flag. See BAlert source as...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi Zenja, Axel, Thank you very much for your reply. Tried the solution found in the BAlert:Go, but still something is not going the way I expect. Now I’m able to dispatch asynchronously...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi all, I admit that I’m struggling trying to find a solution to this problem. Let me expose the question in a different way: I’ve a BWindow where I add a BGLview to it and just handle the Pulse...

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[haiku-3rdparty-dev] Re: Dispatch messages

title bar buttons). Which is logical until this window is not anymore actionable, only refreshable, as there is another window which get all the actionable stuffs, your modal window. I think what you...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi Philippe, That’s exactly what I did. I didn’t used B_MODAL_WINDOW but I added the Go (modified) code in my ‘loop lock’ function (I’ve only one window and a child view). Unfortunately my application...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi all, Sorry if bother you again. So there is no way to do it in Haiku? Should I give up trying to make it work the way I need? Thanks again for your time, Carlo ...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi Carlo, On Sat, Nov 19, 2022 at 4:47 PM Carlo Lanzotti clanzotti@xxxxxxxxxxxxx wrote: Sorry if bother you again. So there is no way to do it in Haiku? Should I give up trying to make it work the way...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi Dario, Thanks for your reply. In fact I want to avoid the Pulse function. In the other system my loop is always outside the message handling exactly for the reason you mentioned. What I’m looking...

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[haiku-3rdparty-dev] Re: Dispatch messages

On Sat, Nov 19, 2022 at 3:27 PM Carlo Lanzotti clanzotti@xxxxxxxxxxxxx wrote: may be requested (my window, not an OS one) and I need to run a local loop capable to get os events like the above...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi waddlesplash, Thanks to you too for the reply. Yes, I’ve seen the Loop() function, but since it can’t be called the way I need the problem remain. Using the BWindow::MessageReceived() will not work...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi all, ...

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[haiku-3rdparty-dev] Re: Dispatch messages

On Tue, Nov 22, 2022 at 12:51 PM Carlo Lanzotti clanzotti@xxxxxxxxxxxxx wrote: It is still not clear to me how a BMessageQueue grab messages from the current thread (and it’s BLooper) and store it...

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[haiku-3rdparty-dev] Re: Dispatch messages

Hi Rene, Thanks, now I understand. I did read about ports but I was not sure how it relate to BLooper and BMessageQueue. Regards, Carlo ...

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