[haiku-3rdparty-dev] Re: lib version specification?
Hi Niels, Many thanks for your extensive response (which I won't quote, because interspersing my queries would be difficult). I'm afraid I'm still in a questioning mode, though! (:-)) I had two...
View Article[haiku-3rdparty-dev] Re: lib version specification?
Hi! Sorry, had 90% of this reply lying around, I might as well send it. Don't take my word for all of it, I am also not too experienced with the practical implications of package management. On Wed,...
View Article[haiku-3rdparty-dev] Re: lib version specification?
On Wed, Aug 5, 2020 at 11:02 PM Pete Goodeve wrote: Which puzzles me rather, because 8.0 is greater than 6.0! Is it because the test is really for 6.0...6.999 ? The version components are actually...
View Article[haiku-3rdparty-dev] Re: lib version specification?
On Fri, Sep 18, 2020 at 06:43:05PM +0100, Niels Sascha Reedijk wrote: Sorry, had 90% of this reply lying around, I might as well send it. Don't take my word for all of it, I am also not too experienced...
View Article[haiku-3rdparty-dev] Re: lib version specification?
On Fri, Sep 18, 2020 at 02:28:30PM -0400, Alexander G. M. Smith wrote: The version components are actually strings (stored as strings in the .hpkg, except the revision number after the dash is a...
View Article[haiku-3rdparty-dev] Re: lib version specification?
On Fri, Sep 18, 2020 at 05:26:39PM -0700, Pete Goodeve wrote: I looked at the HTML, and where there should be an anchor with 'name= version-strings ' on the section title, there's 'href=...
View Article[haiku-3rdparty-dev] Help needed: Haiku equivalent for Linux' dl_iterate_phdr
Hi! I am currently trying to make backtraces in Rust work, a long desired wish. Previously Rust tried to use dladdr to find symbol names, but this failed because Haiku's dladdr only looks at dynamic...
View Article[haiku-3rdparty-dev] Re: Help needed: Haiku equivalent for Linux'...
On Sun, 22 Nov 2020 at 09:42, Niels Sascha Reedijk niels.reedijk@xxxxxxxxx wrote: all the loaded images, and gives you all the elf program headers as they are loaded. I am looking for an equivalent for...
View Article[haiku-3rdparty-dev] Sending data over an open socket connection
Hello all, I am sending an HTTP request over a socket using BNetEndPoint. This is working fine and I am getting a response back. This is an unauthorized response, so I need to send back another...
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
On Sat, Dec 11, 2021 at 11:24 AM Mark Hellegers mark@xxxxxxxxxxxx wrote: I am sending an HTTP request over a socket using BNetEndPoint. This is working fine and I am getting a response back. This is an...
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
wrote: I am sending an HTTP request over a socket using BNetEndPoint. This is working fine and I am getting a response back. This is an unauthorized response, so I need to send back another response...
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
Since this is HTTP, it might depend on the version and headers you're using. Older ones do not allow multiple requests on the same connection if memory serves, which would lead to the server behaviour...
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
using. Older ones do not allow multiple requests on the same connection if memory serves, which would lead to the server behaviour you're seeing. Hello Rene, I am sending this with HTTP 1.1 and the...
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
On Sun, 12 Dec 2021 at 14:18, Mark Hellegers mark@xxxxxxxxxxxx wrote: I am sending this with HTTP 1.1 and the keepalive setting. I am also getting back a HTTP 1.1 response with the keepalive header....
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
On Sun, Dec 12, 2021 at 9:25 AM Mark Hellegers mark@xxxxxxxxxxxx wrote: rejected it (the TCP RST that Wireshark sees). Is there any way for my code to see that this happened? Reading from the socket...
View Article[haiku-3rdparty-dev] BMenuItem function key shortcut?
So I've been trying to figure out how to set a function key (F1 say) as the short cut for a BMenuItem. Because there aren't values I can pass to BMenuItem::SetShortcut right? B_FUNCTION_KEY doesn't say...
View Article[haiku-3rdparty-dev] Re: BMenuItem function key shortcut?
On Sat, Dec 18, 2021 at 6:39 PM Matthew Allen fret@xxxxxxxxxxxx wrote: So I've been trying to figure out how to set a function key (F1 say) as the short cut for a BMenuItem. Because there aren't values...
View Article[haiku-3rdparty-dev] PostMessage without locking..?
Hi all, Is there a way to send a message to a BView or BWindow without having to lock it first? Some code I've ported from other systems expects to be able to post a message from a worker thread at any...
View Article[haiku-3rdparty-dev] Re: PostMessage without locking..?
On 2021-12-28 20:13, Matthew Allen wrote: Is there a way to send a message to a BView or BWindow without having to lock it first? Would using a BInvoker work? The trick is to get the message sent in...
View Article[haiku-3rdparty-dev] Re: Sending data over an open socket connection
wrote: rejected it (the TCP RST that Wireshark sees). Is there any way for my code to see that this happened? Reading from the socket after the TCP RST does not indicate a problem it seems. I just...
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